
Former Bethesda developer Nate Purkeypile said in a new YouTube video that he worked on Bethesda's Creation Engine for years, and also worked on UE5, and believes Bethesda should switch to it. Nate had plenty of reasons, the first and most important of which is that the studio struggles to polish its games and get character animations up to par before each game launches.
All of these problems are not present in UE5, according to Knight, who served as the art director for Fallout games from the third installment to Fallout 76.